/**
 * @author:albert
 * @date:2016年7月2日
 */
package com.bkbw.live.battle.business.items;

import com.bkbw.live.battle.business.UnitObject;

/**
 * @author albert
 *
 */
public class UnitEquipmentBase extends UnitBagItem {
	private int currentHp;//血
	private int maxHp;//血上限
	private int currentMp;//蓝
	private int maxMp;//蓝上限
	private int attack;//攻击
	private int armor;//防御
	private int evade;//闪避
	private int hitPer;//命中
	private int criPer;//暴击率
	private int criDamagePlus;//暴击伤害
	private int block;//格挡
	private float speed;//移动速度
	private float attackRange;
	private float sight;
	
	private int endurance;
	private int maxEndurance;
	private int isEquip;
	public int getCurrentHp() {
		return currentHp;
	}
	public void setCurrentHp(int currentHp) {
		this.currentHp = currentHp;
	}
	public int getMaxHp() {
		return maxHp;
	}
	public void setMaxHp(int maxHp) {
		this.maxHp = maxHp;
	}
	public int getCurrentMp() {
		return currentMp;
	}
	public void setCurrentMp(int currentMp) {
		this.currentMp = currentMp;
	}
	public int getMaxMp() {
		return maxMp;
	}
	public void setMaxMp(int maxMp) {
		this.maxMp = maxMp;
	}
	public int getAttack() {
		return attack;
	}
	public void setAttack(int attack) {
		this.attack = attack;
	}
	public int getArmor() {
		return armor;
	}
	public void setArmor(int armor) {
		this.armor = armor;
	}
	public int getEvade() {
		return evade;
	}
	public void setEvade(int evade) {
		this.evade = evade;
	}
	public int getHitPer() {
		return hitPer;
	}
	public void setHitPer(int hitPer) {
		this.hitPer = hitPer;
	}
	public int getCriPer() {
		return criPer;
	}
	public void setCriPer(int criPer) {
		this.criPer = criPer;
	}
	public int getCriDamagePlus() {
		return criDamagePlus;
	}
	public void setCriDamagePlus(int criDamagePlus) {
		this.criDamagePlus = criDamagePlus;
	}
	public int getBlock() {
		return block;
	}
	public void setBlock(int block) {
		this.block = block;
	}
	public float getSpeed() {
		return speed;
	}
	public void setSpeed(float speed) {
		this.speed = speed;
	}
	public float getAttackRange() {
		return attackRange;
	}
	public void setAttackRange(float attackRange) {
		this.attackRange = attackRange;
	}
	public float getSight() {
		return sight;
	}
	public void setSight(float sight) {
		this.sight = sight;
	}
	public int getEndurance() {
		return endurance;
	}
	public void setEndurance(int endurance) {
		this.endurance = endurance;
	}
	public int getMaxEndurance() {
		return maxEndurance;
	}
	public void setMaxEndurance(int maxEndurance) {
		this.maxEndurance = maxEndurance;
	}
	public int getIsEquip() {
		return isEquip;
	}
	public void setIsEquip(int isEquip) {
		this.isEquip = isEquip;
	}
	
	
}
